I always knew that audio was vital to animation because it helps with the Principles of Animation, especially TIMING. But I've never spent time with the Sound Department, where we record dialogues, create sound effects, time the music, Basically designing and engineering sound: Here are some assignments I did for my SOUND CLASS: A promotional video for a travel agency (DISCLAIMER: the background music was taken from WHITE COLLAR Season 3 Episode 11 - Checkmate): https://youtu.be/FCNTwEhjxwY A cartoon, where I removed all the audio it came with and created my own Foley (Sound Effects) and timed it to the cartoon (DISCLAIMER: The cartoon is "Corn To Be Wild" from Oscar's Oasis. IT WAS SOLELY USED FOR ACADEMIC PURPOSES) :
Recently, I got back in to 3D Animation with the course at Conestoga College in Canada. With the tech and softwares constantly changing, my skills needed a serious upgrade. And that's what I got here. I learnt a lot more in this one year than I did in my 3-year Bachelor course in India, and that's with traditional animation in my first year. All of these videos (playblasts) are assignments for the course, and the work had to end where they did to move on to the next assignment. A lot more work needs to go into all of them: Ball and Tail: Side Step: Walk: Jump: Pantomime: Dialogues: There are 2 different camera frames for these 2 dialogues - One is where the character is in Mid-Shot, and the other character is in a Full Body Shot. DISCLAIMER: The audios from these dialogue animations, USED SOLELY FOR ACADEMIC PURPOSES, are taken from - MID SHOT: Castle Season 5 Episode 22 - "Still" (Originally spoken by Nathan Fillion): ...
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